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Have you ever heard about Core Wars? Have your mind ever crossed the thought of creating your own hero...well, let's go further - your own heroes team which would fight battles for you in the 3D virtual world in the exactly way you'd imagined? Have you dreamed of testing your programming skills in something more cute than bureau software application or webpage? Or perhaps you've just wanted to learn how to program? If you answered 'yes' for at least one of these questions, then this game is no doubt for you! Get the latest demo version of the game from the download section and have a look at the gallery! Game conception
As it's been mentioned before, the idea of the game comes from the classical Core Wars, which goal was to program your own warriors who fought virtual battles in the core. I'd like to mention, without going to much into details, that you had to write the programs in the language resembling assembler. From the first idea to realization step the conception has evolved a lot. Even the first assumption - 3D visualization (Core Wars had a very simple visualization; it used squares and dots) and use of Scriptarin has much differed our idea from the original version. Bearing in mind much more varied actions and the team character of the battles, you will see at once that our inspiration was very full. What it is all aboutThe
game seems to be a bit weird at the beginning, when compared to other
contemporary games. You have to create your own warriors. You can
choose between magician, barbarian, monk, ranger woman (archer woman,
forest guard). We plan to enhance the number of choices in the near
future. Each of these characters has its own, unique skills and
features - you can find more information on this topic in the
instruction. Each warrior has personal characteristics (as in the most
games); you can form the warrior, its skills and effectiveness by
giving points to the selected features. | |||||||||||||||||||
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