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Have you ever heard about Core Wars? Have your mind ever crossed the thought of creating your own hero...well, let's go further - your own heroes team which would fight battles for you in the 3D virtual world in the exactly way you'd imagined? Have you dreamed of testing your programming skills in something more cute than bureau software application or webpage? Or perhaps you've just wanted to learn how to program? If you answered 'yes' for at least one of these questions, then this game is no doubt for you!

Get the latest demo version of the game from the download section and have a look at the gallery!


Game conception

Donkey Island 2

As it's been mentioned before, the idea of the game comes from the classical Core Wars, which goal was to program your own warriors who fought virtual battles in the core. I'd like to mention, without going to much into details, that you had to write the programs in the language resembling assembler.

From the first idea to realization step the conception has evolved a lot. Even the first assumption - 3D visualization (Core Wars had a very simple visualization; it used squares and dots) and use of Scriptarin has much differed our idea from the original version. Bearing in mind much more varied actions and the team character of the battles, you will see at once that our inspiration was very full.

What it is all about

The game seems to be a bit weird at the beginning, when compared to other contemporary games. You have to create your own warriors. You can choose between magician, barbarian, monk, ranger woman (archer woman, forest guard). We plan to enhance the number of choices in the near future. Each of these characters has its own, unique skills and features - you can find more information on this topic in the instruction. Each warrior has personal characteristics (as in the most games); you can form the warrior, its skills and effectiveness by giving points to the selected features.

Beside deciding about the characteristics of a Scriptarian you need to program it. The program is responsible for the behaviour of the hero during the battle, its coordination, who and how it is going to attack, whom it can speak with. As it's been said in the beginning, Scriptarian programs are written in Scriptarin. This language has been specially designed for FRS and Artifex Mundi purposes.
When all of the heroes and programs are ready, choose the members of your team, load them to the program, do the same with the opponent team, decide on which terrain the battle is going to take place and...watch how your effects of work, projects, planning and programming are doing in the semi real fight.